All is One, One is All
Merged forms split apart in new spots, letting allies swap places and redistribute their wounds so no one bears the full burden alone.
You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. When you separate the targets back into themselves, you can choose to switch the positions of any number of targets with the positions of other targets. Additionally, you can modulate the share of vital essence to share the burden of pain. Distribute the Hit Points of all targets however you choose, except that no target can receive fewer than 1 Hit Point or more than their maximum Hit Points.
Rank 8 · Traditions Arcane, Primal
Cast 3 actions
Range 60 feet
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