Agitate
A target's mind spirals into restless overdrive, forcing it to keep moving or suffer building mental strain until the effect burns out.
You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage at the end of its turn. The GM might decide to add additional move actions to the list for creatures that possess only a more unusual form of movement. The duration of this effect depends on the target's Will save.
Critical Success The spell has no effect.
Success The duration is 1 round.
Failure The duration is 2 rounds.
Critical Failure The duration is 4 rounds.
Rank 1 · Traditions Arcane, Occult
Cast 2 actions
Range 30 feet
Save Will
Duration varies
Damage 2d8 mental
Heightened
- Heightened (+1) The damage increases by 2d8.