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Admonishing Ray
A humming ray of force lets the caster choose the blow, a stinging slap or a heavy punch, built to subdue rather than kill.
commonAttackNecromancyNonlethal
A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage. Critical Success The target takes double damage. Success The target takes full damage.
Rank 1 · Traditions Arcane, Divine
Cast 2 actions
Range 60 feet
Damage 2d6 bludgeoning
Heightened
- Heightened (+1) The damage increases by 2d6.