Showing0entries
Sorted A-Z
SpellsArcane

Admonishing Ray

A humming ray of force lets the caster choose the blow, a stinging slap or a heavy punch, built to subdue rather than kill.

commonAttackNecromancyNonlethal

A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage. Critical Success The target takes double damage. Success The target takes full damage.

Rank 1 · Traditions Arcane, Divine

Cast 2 actions

Range 60 feet

Damage 2d6 bludgeoning

Heightened

  • Heightened (+1) The damage increases by 2d6.