Secure Siege Weapons
Allied siege weapons are reinforced against damage and rigged so that any enemy who tries to seize or fire one fumbles the attempt.
Uncommon
Cast 2 hours
Secondary Casters 1
Secondary Checks Engineering Lore
Area 250-foot burst
Target(s) siege weapons operated by allied crews
Duration 1 month
You strengthen your army’s siege weapons and prevent them from being commandeered by enemy hands. At the successful conclusion of the ritual, each allied siege weapon in the area gains an increase to its Hardness and Hit Points for the duration. In addition, enemies who try to operate or move an affected mounted siege weapon or pick up an affected portable siege weapon must succeed at a DC 20 Will saving throw or be forced to roll twice and take the worse result on any check to Load or Strike with the siege weapon; this is a misfortune effect. Finally, if an enemy Launches an affected siege weapon, their targets can roll twice and take the better result for any resulting saving throw; this is a fortune effect.
Level 3
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