Lucky Month
A token is charmed with luck, letting its wearer occasionally reroll a save or skill check and take the better result.
Cast 1 day
Secondary Casters 3
Primary Check Religion (trained)
Secondary Checks Crafting , Performance , Society
Range 30 feet
Target(s) 1 creature and 1 object
You imbue the provided token with luck. You choose a single creature within range during the ritual's performance to become the recipient of the token's luck. That creature has access to the token's luck as long as they're wearing the token. If the token is stolen or lost, they lose access to its luck until the token is recovered. The token loses its luck if it's destroyed or after the duration noted in the ritual's effects has elapsed.
Critical Success You can call upon the token's luck. Once per week, when rolling a saving throw or skill check, you can use the token's power and roll twice, taking the higher result. This is a fortune effect.
Level 2
Cost Cost a favorite food or drink and a wearable token with personal or familial significance worth 10 gp total