Labyrinthine Prison
An ever-shifting maze of twisted demiplanes locks a captured target at its center, woven from a minotaur hero-god's ancient hunting rite.
Cast 1 day
Secondary Casters 2
Range 60 feet
Target(s) 1 creature of up to 8th level
Duration varies
This ritual was developed by a long-dead minotaur hero-god whose cult trained to hunt and trap evil beings. It creates a maze of ever-shifting warped space woven from intertwined demiplanes that twist in ways few can solve.
You and the secondary casters draw a maze of twisted space into being with the target at its center. An unwilling target must be immobilized, unconscious, or otherwise prevented from leaving the area for the entire casting time, or the ritual fails. An unwilling target can attempt a Will save to resist the ritual; on a critical success, treat the result as critically failing to cast the ritual.
Level 3
Cost fine paper and ink worth a total value of the target’s level × 25 gp
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