Dread Ambience
Salt and herbs laid around an area's border weave a lingering, unwelcoming dread that saps resolve against fear in anyone who enters.
Cast 2 days
Secondary Casters 1
Secondary Checks Deception
Area 1 square mile
Duration 1 year
In some places, it always feels like something is observing you, as if the very land doesn't want you there. Hostile creatures skitter about in the underbrush. Tendrils of mist try to lead you stray. Even the scent of the place is unwelcoming. Sometimes, this eerie atmosphere is a natural occurrence. Other times, it's the result of the dread ambience ritual.
To create this unwelcoming, intimidating aura, you must prepare the area with salts and herbs, traveling the entire edge of the area throughout the casting.
After you complete your ritual, anyone who enters the area receives a status penalty to saving throws against fear effects within the dread ambience.
Critical Success The sense of dread is particularly powerful.
Level 5
Cost candles, specialty salts, and rare herbs worth 80 gp total