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Zuntishan Guard
A sworn guard marks out sacred ground and strikes trespassers within it far harder than anyone straying outside the line.
uncommonHumanHumanoid
A Zuntishan guard stands watch with kukri and shortbow, marking out a patch of ground as sacred and dealing punishing blows to any who trespass upon it.
In play
Warded Ground [Single Action] (Stance) The guard designates a 10-foot radius area within 30 feet as a protected zone. The guard's Strikes against targets in the protected zone deal an additional 2d6 precision damage.
Level 6
Perception +15 · Languages Drooni · Skills Athletics +14, Diplomacy +11, Religion +13, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +2 | +0 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +14 | +12 | +15 |
HP 120
Speed 25 feet
Actions
- Melee Kukri [Single Action] +17 (Agile, Finesse, Trip), Damage 1d6+8 slashing
- Ranged Composite shortbow [Single Action] +17 (range 60 ft, deadly d10, Propulsive), Damage 1d6+4 piercing