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Zaiho

His personally modified gun sword crackles with electricity and hooks foes off balance, tuned so precisely only he can unlock its full potential.

uniqueHumanHumanoid
  • He's given the sword a hooked tip and razor-sharp prongs, granting the weapon the disarm and trip traits with melee Strikes.
  • He's made the weapon lightweight. Zaiho's gun sword is 1 Bulk and only requires 1 hand to wield.
  • Strikes with the weapon deal an additional 1d6 electricity damage.
  • He's revolutionized the damage output and increased the gun sword's base damage die of d8 to d10.

As an inventor innovation, Zaiho's gun sword only works due to his constant maintenance and tinkering, and anyone else is untrained in it and cannot use the special modifications listed in the bullet points above. Its weapon runes can be transferred to other weapons normally.

Level 16

Perception +24 · Senses darkvision · Languages Common, Diabolic, Dwarven, Gnomish, Goblin, Osiriani, Tien, Vudrani · Skills Acrobatics +29, Athletics +27, Crafting +31, Deception +29, Ilizmagorti Lore +29, Intimidation +29, Society +29

STRDEXCONINTWISCHA
+3+5+1+5+2+3
ACFortRefWill
39+25+31+28

HP 265

Speed 25 feet

Actions

  • Melee Zaiho's gun sword [Single Action] +29 (Critical Fusion, Disarm, Magical, Trip, versatile P), Damage 3d10+11 slashing plus 1d6 electricity plus 1d6 persistent bleed
  • Ranged Zaiho's gun sword [Single Action] +31 (range 50 ft, Concussive, Kickback, Magical, reload 1), Damage 3d10+8 piercing plus 1d6 electricity

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