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Wildwood Sentry
A watchful forest guardian spots danger before it arrives, sounding an alarm that puts allies on guard before the fight begins.
uncommonHumanHumanoid
A watchful guardian of the deep woods, the wildwood sentry spots danger long before it arrives and calls the alarm that puts allies on their guard.
In play
- Sentry's Warning [Reaction] Trigger The sentry is about to roll Perception or Survival to determine their initiative; Effect The sentry visually or audibly warns allies, granting them a +1 circumstance bonus to their initiative rolls. Depending on how the sentry warns allies, this action has the auditory or visual trait.
Level 9
Perception +20 · Languages Common, Fey · Skills Forest Lore +16, Medicine +18, Nature +20, Stealth +20, Survival +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | +1 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +18 | +20 | +18 |
HP 155
Speed 25 feet
Actions
- Melee Dagger [Single Action] +21 (Agile, Finesse, versatile S), Damage 1d4+12 piercing
- Melee Battle axe [Single Action] +21 (Sweep), Damage 1d8+12 slashing
- Ranged Composite longbow [Single Action] +22 (range 100 ft, deadly 1d10, Magical, Propulsive, reload 0, volley 30 feet), Damage 1d8+11 piercing
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