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Wendlyn

AC 17

uniqueElfHalf-ElfHumanHumanoid
Lvl 2ElfHalf-ElfHumanHumanoidUnique
AC
17
HP
30
Perc
+10
Fort
+7
Ref
+9
Will
+11
STR
+2
DEX
+4
CON
+0
INT
+1
WIS
+3
CHA
+0
Speed30 ft
Actions
  • shortsword +10 1d6+4 piercing
  • shortbow +10 1d6+1 piercing 60 ft
  • lesser alchemist's fire +10 1d8 fire 20 ft
AC
17
HP
30
STR
+2
DEX
+4
CON
+0
INT
+1
WIS
+3
CHA
+0
  • Wendlyn needs the heroes to help her recover a hand mirror she stole from an abandoned house and then fenced, as she didn't realize its presence was keeping a ghost confined to the old house. She hopes to recover the mirror from the fence and get it back into the house before anyone's hurt.
  • One of the heroes is an alibi who can prove Wendlyn wasn't at the scene of a crime that Captain Longsaddle is certain she committed. The heroes must work to prove the thief's innocence—in this particular matter, at least.
  • The heroes have come across a strange puzzle box that defies all attempts to open it, but an expert locksmith like Wendlyn might be able to help.
  • Through her shady contacts, Wendlyn has heard of a plot to smuggle drugs into Otari's harbor late at night.