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Sorted A-ZNPCs
Wendlyn
AC 17
uniqueElfHalf-ElfHumanHumanoid
Lvl 2ElfHalf-ElfHumanHumanoidUnique
- AC
- 17
- HP
- 30
- Perc
- +10
- Fort
- +7
- Ref
- +9
- Will
- +11
- STR
- +2
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +3
- CHA
- +0
Speed30 ft
Actions
- shortsword +10 1d6+4 piercing
- shortbow +10 1d6+1 piercing 60 ft
- lesser alchemist's fire +10 1d8 fire 20 ft
- AC
- 17
- HP
- 30
- STR
- +2
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +3
- CHA
- +0
- Wendlyn needs the heroes to help her recover a hand mirror she stole from an abandoned house and then fenced, as she didn't realize its presence was keeping a ghost confined to the old house. She hopes to recover the mirror from the fence and get it back into the house before anyone's hurt.
- One of the heroes is an alibi who can prove Wendlyn wasn't at the scene of a crime that Captain Longsaddle is certain she committed. The heroes must work to prove the thief's innocence—in this particular matter, at least.
- The heroes have come across a strange puzzle box that defies all attempts to open it, but an expert locksmith like Wendlyn might be able to help.
- Through her shady contacts, Wendlyn has heard of a plot to smuggle drugs into Otari's harbor late at night.