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Wendlyn

A cagey thief-turned-locksmith works both sides of the law, fencing stolen goods one day and cracking impossible locks the next.

uniqueElfHalf-ElfHumanHumanoid
  • Wendlyn needs the heroes to help her recover a hand mirror she stole from an abandoned house and then fenced, as she didn't realize its presence was keeping a ghost confined to the old house. She hopes to recover the mirror from the fence and get it back into the house before anyone's hurt.
  • One of the heroes is an alibi who can prove Wendlyn wasn't at the scene of a crime that Captain Longsaddle is certain she committed. The heroes must work to prove the thief's innocence—in this particular matter, at least.
  • The heroes have come across a strange puzzle box that defies all attempts to open it, but an expert locksmith like Wendlyn might be able to help.
  • Through her shady contacts, Wendlyn has heard of a plot to smuggle drugs into Otari's harbor late at night.

Level 2

Perception +10 · Senses low-light vision · Languages Common, Elven · Skills Acrobatics +10, Deception +6, Otari Lore +7, Society +7, Stealth +8, Thievery +10

STRDEXCONINTWISCHA
+2+4+0+1+3+0
ACFortRefWill
17+7+9+11

HP 30

Speed 30 feet; mobility

Actions

  • Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
  • Ranged Shortbow [Single Action] +10 (range 60 ft, deadly d10, Propulsive, reload 0), Damage 1d6+1 piercing
  • Ranged Lesser alchemist's fire [Single Action] +10 (range 20 ft, Splash), Damage 1d8 fire