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Wendlyn
A cagey thief-turned-locksmith works both sides of the law, fencing stolen goods one day and cracking impossible locks the next.
uniqueElfHalf-ElfHumanHumanoid
- Wendlyn needs the heroes to help her recover a hand mirror she stole from an abandoned house and then fenced, as she didn't realize its presence was keeping a ghost confined to the old house. She hopes to recover the mirror from the fence and get it back into the house before anyone's hurt.
- One of the heroes is an alibi who can prove Wendlyn wasn't at the scene of a crime that Captain Longsaddle is certain she committed. The heroes must work to prove the thief's innocence—in this particular matter, at least.
- The heroes have come across a strange puzzle box that defies all attempts to open it, but an expert locksmith like Wendlyn might be able to help.
- Through her shady contacts, Wendlyn has heard of a plot to smuggle drugs into Otari's harbor late at night.
Level 2
Perception +10 · Senses low-light vision · Languages Common, Elven · Skills Acrobatics +10, Deception +6, Otari Lore +7, Society +7, Stealth +8, Thievery +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +0 | +1 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +9 | +11 |
HP 30
Speed 30 feet; mobility
Actions
- Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
- Ranged Shortbow [Single Action] +10 (range 60 ft, deadly d10, Propulsive, reload 0), Damage 1d6+1 piercing
- Ranged Lesser alchemist's fire [Single Action] +10 (range 20 ft, Splash), Damage 1d8 fire