Watchmage Squadron
A squadron of watchmages pools their spellcasting into a single, far more powerful cast than any one caster could manage alone.
Governments often organize and deploy squadrons of watchmages in places where dangerous magic is expected. Members combine their spellcasting to cast at a higher level than they could alone.
This troop has 4 segments.
In play
Troop Spellcasting — When the watchmage squadron Casts a Spell, the individual members combine their efforts into casting a more powerful version than any one member could achieve alone.
Spellcasting
Arcane Prepared Spells DC 26, attack +18
- Cantrips (5th): Detect Magic, Frostbite, Light, Tangle Vine
- 2nd: Revealing Light
- 4th: Dispel Magic, Grim Tendrils
- 5th: Fireball, Locate, Slither
Level 10
Perception +22 · Senses invisibility scan · Languages Common · Skills Arcana +21, Athletics +19, Intimidation +20, Legal Lore +21, Society +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +3 | +5 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +22 | +16 | +19 |
HP 180 · Weaknesses area damage 10, splash damage 10
Speed 25 feet, troop movement