Watch Officer
A patrol leader isn't always gentle keeping order, and their presence alone makes coercing or intimidating lower-ranked troublemakers easier.
Watch officers lead small teams of lower-ranking guards on patrol, walking their assigned streets to keep order and enforce the law. They get the job done — though their methods aren't always gentle or kind.
Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.
Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead.
Level 3
Perception +8 · Senses (9 to Sense Motive) · Languages Common · Skills Athletics +11, Diplomacy +6, Intimidation +9, Legal Lore +7, Society +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | +0 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +10 | +6 | +8 |
HP 45
Speed 25 feet
Actions
- Melee Warhammer [Single Action] +13 (Shove), Damage 1d8+7 bludgeoning
- Melee Fist [Single Action] +13 (Agile, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning
- Ranged Crossbow [Single Action] +10 (range 120 ft, reload 1), Damage 1d8+3 piercing
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