Warmonger
Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching…
- AC
- 29
- HP
- 200
- Perc
- +16
- Fort
- +21
- Ref
- +20
- Will
- +16
- STR
- +6
- DEX
- +4
- CON
- +5
- INT
- +1
- WIS
- +0
- CHA
- +0
- battle axe +23 2d8+12 slashing
- fist +22 1d4+12 bludgeoning
- composite longbow +21 1d8+9 piercing 100 ft
- AC
- 29
- HP
- 200
- STR
- +6
- DEX
- +4
- CON
- +5
- INT
- +1
- WIS
- +0
- CHA
- +0
Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching to war.
AC 29
Fort +21
Ref +20
Will +16
HP 200
Pain Training The warmonger treats the value of any drained, dying, enfeebled, sickened, and wounded conditions affecting them as 1 lower. The warmonger still has the condition and must remove it normally.
Reactive Strike [Reaction]
Speed 30 feet, climb 10 feet, swim 20 feet
Melee
[Single Action]
battle axe +23 (Magical, Sweep),
Damage 2d8+12 slashing
Melee
[Single Action]
fist +22 (Agile, Nonlethal, Unarmed),
Damage 1d4+12 bludgeoning