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Warmonger
A warmonger trained to treat pain as background noise shrugs off wounds and conditions that would stagger anyone else.
commonHumanHumanoid
Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching to war.
In play
Pain Training — The warmonger treats the value of any drained, dying, enfeebled, sickened, and wounded conditions affecting them as 1 lower. The warmonger still has the condition and must remove it normally.
Level 10
Perception +16 · Languages Common · Skills Athletics +24, Intimidation +20, Stealth +19, Survival +14, Warfare Lore +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +5 | +1 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +20 | +16 |
HP 200
Speed 30 feet, climb 10 feet, swim 20 feet
Actions
- Melee Battle axe [Single Action] +23 (Magical, Sweep), Damage 2d8+12 slashing
- Melee Fist [Single Action] +22 (Agile, Nonlethal, Unarmed), Damage 1d4+12 bludgeoning
- Ranged Composite longbow [Single Action] +21 (range 100 ft, deadly d10, Magical, Propulsive, reload 0, volley 30 feet), Damage 1d8+9 piercing