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Warmonger

Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching…

commonHumanHumanoid
Lvl 10HumanHumanoid
AC
29
HP
200
Perc
+16
Fort
+21
Ref
+20
Will
+16
STR
+6
DEX
+4
CON
+5
INT
+1
WIS
+0
CHA
+0
Speed30 ft, swim 20 ft, climb 10 ft
Actions
  • battle axe +23 2d8+12 slashing
  • fist +22 1d4+12 bludgeoning
  • composite longbow +21 1d8+9 piercing 100 ft
AC
29
HP
200
STR
+6
DEX
+4
CON
+5
INT
+1
WIS
+0
CHA
+0

Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching to war.

AC 29

Fort +21

Ref +20

Will +16

HP 200

Pain Training The warmonger treats the value of any drained, dying, enfeebled, sickened, and wounded conditions affecting them as 1 lower. The warmonger still has the condition and must remove it normally.

Reactive Strike [Reaction]

Speed 30 feet, climb 10 feet, swim 20 feet

Melee

[Single Action]

battle axe +23 (Magical, Sweep),

Damage 2d8+12 slashing

Melee

[Single Action]

fist +22 (Agile, Nonlethal, Unarmed),

Damage 1d4+12 bludgeoning