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Warmonger

A warmonger trained to treat pain as background noise shrugs off wounds and conditions that would stagger anyone else.

commonHumanHumanoid

Warmongers believe the base state of life is violence. They stay in peak physical condition with constant training and keep their supplies ready for marching to war.

In play

Pain Training — The warmonger treats the value of any drained, dying, enfeebled, sickened, and wounded conditions affecting them as 1 lower. The warmonger still has the condition and must remove it normally.

Level 10

Perception +16 · Languages Common · Skills Athletics +24, Intimidation +20, Stealth +19, Survival +14, Warfare Lore +21

STRDEXCONINTWISCHA
+6+4+5+1+0+0
ACFortRefWill
29+21+20+16

HP 200

Speed 30 feet, climb 10 feet, swim 20 feet

Actions

  • Melee Battle axe [Single Action] +23 (Magical, Sweep), Damage 2d8+12 slashing
  • Melee Fist [Single Action] +22 (Agile, Nonlethal, Unarmed), Damage 1d4+12 bludgeoning
  • Ranged Composite longbow [Single Action] +21 (range 100 ft, deadly d10, Magical, Propulsive, reload 0, volley 30 feet), Damage 1d8+9 piercing

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