Warden
A border guardian throws themselves into harm's way, striking down any attacker who dares hit an ally under their watch.
Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for threats to their charges, bastard sword in hand and ready to throw themselves between an ally and an incoming blow.
In play
Warding Strike [Reaction] Trigger One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect; Effect The warden Strikes the triggering enemy. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a critical hit.
Level 6
Perception +17 · Languages Common · Skills Athletics +15, Nature +11, Stealth +13, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | +1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +15 | +15 | +11 |
HP 100
Speed 25 feet
Actions
- Melee Bastard sword [Single Action] +16 (two-hand d12), Damage 1d8+10 slashing
- Melee Fist [Single Action] +16 (Agile, Nonlethal, Unarmed), Damage 1d4+10 bludgeoning
- Ranged Composite longbow [Single Action] +17 (range 100 ft, deadly d10, Magical, Propulsive, reload 0, volley 30 feet), Damage 1d8+8 piercing
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