Warden
Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for…
- AC
- 24
- HP
- 100
- Perc
- +17
- Fort
- +15
- Ref
- +15
- Will
- +11
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- +1
- bastard sword +16 1d8+10 slashing
- fist +16 1d4+10 bludgeoning
- composite longbow +17 1d8+8 piercing 100 ft
- AC
- 24
- HP
- 100
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +1
- WIS
- +2
- CHA
- +1
Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for threats to their charges.
AC 24
Fort +15
Ref +15
Will +11
HP 100
Warding Strike [Reaction] Trigger One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect; Effect The warden Strikes the triggering enemy. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a critical hit.
Speed 25 feet
Melee
[Single Action]
bastard sword +16 (two-hand d12),
Damage 1d8+10 slashing