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Warden

Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for…

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
24
HP
100
Perc
+17
Fort
+15
Ref
+15
Will
+11
STR
+4
DEX
+2
CON
+3
INT
+1
WIS
+2
CHA
+1
Speed25 ft
Actions
  • bastard sword +16 1d8+10 slashing
  • fist +16 1d4+10 bludgeoning
  • composite longbow +17 1d8+8 piercing 100 ft
AC
24
HP
100
STR
+4
DEX
+2
CON
+3
INT
+1
WIS
+2
CHA
+1

Wardens are the chief guardians of borders and frontiers. Whether standing watch over a single village or an entire region, wardens keep a vigilant eye out for threats to their charges.

AC 24

Fort +15

Ref +15

Will +11

HP 100

Warding Strike [Reaction] Trigger One of the warden's enemies within 100 feet attacks one of the warden's allies or a person the warden is sworn to protect; Effect The warden Strikes the triggering enemy. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a critical hit.

Speed 25 feet

Melee

[Single Action]

bastard sword +16 (two-hand d12),

Damage 1d8+10 slashing