Volluk Azrinae
Once a drow, this writhing mass of vermin now sees in every direction at once, loathing the memory of the shape it used to wear.
Volluk Azrinae is no longer a drow but a writhing mass of vermin wearing the memory of one — a worm that walks, knitting itself back together as fast as you can tear it apart. It sees in every direction at once and loathes the thing it used to be.
It has all-around vision and fast healing 7.
In play
Discorporate As worm that walks, but slow-moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the fleeing vermin before they escape.
Hateful Memories (enchantment, emotion, mental, occult, visual) If Volluk can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 Will save or become filled with self-loathing and become slowed 1 for 1 round.
Level 7
Perception +15 · Senses darkvision, tremorsense (imprecise) 30 feet · Languages Aklo, Common, Elven, Undercommon · Skills Acrobatics +17, Crafting +15, Deception +15, Intimidation +17, Occultism +17, Religion +15, Stealth +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +6 | +2 | +6 | +4 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +13 | +17 | +15 |
HP 85 · Immunities disease, paralyzed, poison, precision, swarm mind, unconscious · Resistances physical 7 · Weaknesses area damage 7, splash damage 7
Speed 10 feet, swim 25 feet
Actions
- Melee Tendril [Single Action] +18 (reach 10 ft), Damage 2d8+8 persistent piercing damage
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