Urchin
Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone isn't enough to fill their bellies, theft…
- AC
- 15
- HP
- 8
- Perc
- +3
- Fort
- +2
- Ref
- +7
- Will
- +3
- STR
- -1
- DEX
- +3
- CON
- +0
- INT
- +1
- WIS
- +1
- CHA
- +2
- shiv +5 1d4–1 piercing
- fist +5 1d4–1 bludgeoning
- rock +5 1d4–1 bludgeoning
- AC
- 15
- HP
- 8
- STR
- -1
- DEX
- +3
- CON
- +0
- INT
- +1
- WIS
- +1
- CHA
- +2
Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone isn't enough to fill their bellies, theft becomes a viable survival tactic.
AC 15
Fort +2
Ref +7
Will +3
HP 8
Speed 25 feet
Melee
[Single Action]
shiv +5 (Agile),
Damage 1d4–1 piercing
Melee
[Single Action]
fist +5 (Agile, Nonlethal, Unarmed),
Damage 1d4–1 bludgeoning
Ranged
[Single Action]
rock +5 (thrown 10 feet),
Damage 1d4–1 bludgeoning
Collaborative Thievery The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.
Pickpocket For an urchin, the DC to Steal or Palm an Object isn't increased by 5 for an item that's closely guarded.