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Urchin

Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone isn't enough to fill their bellies, theft…

commonHumanHumanoid
Lvl -1HumanHumanoid
AC
15
HP
8
Perc
+3
Fort
+2
Ref
+7
Will
+3
STR
-1
DEX
+3
CON
+0
INT
+1
WIS
+1
CHA
+2
Speed25 ft
Actions
  • shiv +5 1d4–1 piercing
  • fist +5 1d4–1 bludgeoning
  • rock +5 1d4–1 bludgeoning
AC
15
HP
8
STR
-1
DEX
+3
CON
+0
INT
+1
WIS
+1
CHA
+2

Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone isn't enough to fill their bellies, theft becomes a viable survival tactic.

AC 15

Fort +2

Ref +7

Will +3

HP 8

Speed 25 feet

Melee

[Single Action]

shiv +5 (Agile),

Damage 1d4–1 piercing

Melee

[Single Action]

fist +5 (Agile, Nonlethal, Unarmed),

Damage 1d4–1 bludgeoning

Ranged

[Single Action]

rock +5 (thrown 10 feet),

Damage 1d4–1 bludgeoning

Collaborative Thievery The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.

Pickpocket For an urchin, the DC to Steal or Palm an Object isn't increased by 5 for an item that's closely guarded.