entries
Sorted A-Z
NPCs

Turkek

Wounds refuse to close and bleeding won't stop near this undead horror, who closes in with grasping fangs and lets the blood finish the job.

uniqueDhampirHumanHumanoid

Turkek is a creature of slow rot and quickened blood, an undead thing whose mere presence makes wounds weep and bleeding refuse to stop. She closes with grasping fangs and lets her victims' own blood do the rest.

She has negative healing and gains a +2 circumstance bonus to all saves vs. disease.

In play

fangs +16 (Grapple, Unarmed), Damage 1d6+5 piercing plus 1d6 persistent bleed

Sanguine Aura (arcane, aura, necromancy) 30 feet. Around Turkek, wounds heal slowly and blood flows faster. The flat check to stop persistent bleed damage is DC 16, rather than DC 15. In addition, each time a creature in the emanation takes persistent bleed damage, it takes 1d6 additional bleed damage.

Clot [Reaction] Trigger Turkek takes persistent bleed damage Effect Turkek's blood hardens, sealing her wounds. Turkek automatically passes her next flat check to recover from the triggering persistent bleed damage.

Level 7

Perception +12 · Senses bloodsense (imprecise) 30 feet, darkvision · Languages Common, Draconic, Hallit, Necril · Skills Arcana +17, Athletics +14, Deception +10, Intimidation +12, Stealth +13

STRDEXCONINTWISCHA
+3+2+2+4+1+1
ACFortRefWill
23+16+16+14

HP 100

Speed 25 feet

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms