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Sorted A-ZNPCs
Turkek
AC 23
uniqueDhampirHumanHumanoid
Lvl 7DhampirHumanHumanoidUnique
- AC
- 23
- HP
- 100
- Perc
- +12
- Fort
- +16
- Ref
- +16
- Will
- +14
- STR
- +3
- DEX
- +2
- CON
- +2
- INT
- +4
- WIS
- +1
- CHA
- +1
Speed25 ft
- AC
- 23
- HP
- 100
- STR
- +3
- DEX
- +2
- CON
- +2
- INT
- +4
- WIS
- +1
- CHA
- +1
AC 23
Fort +16
Ref +16
Will +14
+2 circumstance to all saves vs. disease
HP 100
(negative healing)
Sanguine Aura (arcane, aura, necromancy) 30 feet. Around Turkek, wounds heal slowly and blood flows faster. The flat check to stop persistent bleed damage is DC 16, rather than DC 15. In addition, each time a creature in the emanation takes persistent bleed damage, it takes 1d6 additional bleed damage.
Clot [Reaction] Trigger Turkek takes persistent bleed damage Effect Turkek's blood hardens, sealing her wounds. Turkek automatically passes her next flat check to recover from the triggering persistent bleed damage.
Speed 25 feet
Melee
fangs +16 (Grapple, Unarmed),
Damage 1d6+5 piercing plus 1d6 persistent bleed