Tracker
A skilled eye reads scattered signs as one trail, stitching prints, scat, and blood into a straight line to the quarry's lair.
An untrained eye might spot a sign or two of a wild creature's passing, but only a skilled tracker can read several such signs at once and discern how they relate — connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads straight to the quarry's lair.
Level 3
Perception +12 · Languages Common · Skills Forest Lore +5, Nature +11, Stealth +9, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +0 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +7 | +11 | +9 |
HP 40
Speed 25 feet
Actions
- Melee Dagger [Single Action] +11 (Agile, Finesse, versatile S), Damage 1d4+6 piercing
- Melee Fist [Single Action] +11 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning
- Ranged Dagger [Single Action] +11 (Agile, thrown 10 feet, versatile S), Damage 1d4+6 piercing
- Ranged Composite longbow [Single Action] +11 (range 100 ft, deadly 1d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+5 piercing On the
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