Tracker
An untrained eye might spot a sign or two of a wild creature's passing, but only a skilled tracker can identify several such signs and discern their…
- AC
- 19
- HP
- 40
- Perc
- +12
- Fort
- +7
- Ref
- +11
- Will
- +9
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +0
- dagger +11 1d4+6 piercing
- fist +11 1d4+6 bludgeoning
- dagger +11 1d4+6 piercing
- composite longbow +11 1d8+5 piercing On the 100 ft
- AC
- 19
- HP
- 40
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +0
An untrained eye might spot a sign or two of a wild creature's passing, but only a skilled tracker can identify several such signs and discern their relationship to each other, connecting one to the next until they form a trail of prints, scat, fur, feathers, and blood that leads to the quarry's lair.
AC 19
Fort +7
Ref +11
Will +9
HP 40
Speed 25 feet
Melee
[Single Action]
dagger +11 (Agile, Finesse, versatile S),
Damage 1d4+6 piercing
Melee
[Single Action]
fist +11 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+6 bludgeoning
Ranged
[Single Action]
dagger +11 (Agile, thrown 10 feet, versatile S),
Damage 1d4+6 piercing