Toymaker
The whimsy of a toymaker is only matched by their ruthlessness when cornered. Most of their creations are designed solely for the enjoyment of others.
- AC
- 18
- HP
- 45
- Perc
- +8
- Fort
- +6
- Ref
- +10
- Will
- +10
- STR
- +0
- DEX
- +3
- CON
- +1
- INT
- +3
- WIS
- +2
- CHA
- +2
- fist +10 1d4+4 bludgeoning
- hand crossbow +12 1d6+5 bludgeoning 60 ft
- AC
- 18
- HP
- 45
- STR
- +0
- DEX
- +3
- CON
- +1
- INT
- +3
- WIS
- +2
- CHA
- +2
The whimsy of a toymaker is only matched by their ruthlessness when cornered. Most of their creations are designed solely for the enjoyment of others.
AC 18
Fort +6
Ref +10
Will +10
HP 45
Speed 25 feet
Melee
[Single Action]
fist +10 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+4 bludgeoning
Ranged
[Single Action]
hand crossbow +12 (Nonlethal, range increment 60 feet, reload 1),
Damage 1d6+5 bludgeoning plus punchout bolts
Punchout Bolts The toymaker's crossbow bolts are specially constructed with heavy, sap-like heads instead of piercing tips. Strikes with these bolts deal bludgeoning damage instead of piercing and have the nonlethal trait.