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NPCs

Tomb Raider

A tomb delver strikes with sudden precision the moment a chosen weapon lines up, turning careful timing into a devastating opening hit.

commonHumanHumanoid

Great treasure awaits those willing to explore the hazardous depths of ancient tombs and forgotten dungeons. Some tomb raiders seek the riches of bygone eras; others recover pieces of history thought lost to the sands of time.

In play

Trick Attack [Single Action] The tomb raider chooses one of their weapons. The next attack with that weapon this turn deals an additional 2d6 precision damage.

Level 5

Perception +13 · Languages Common · Skills Acrobatics +13, Architecture Lore +11, Athletics +13, Deception +7, Engineering Lore +11, Society +9, Stealth +11, Thievery +13

STRDEXCONINTWISCHA
+3+4+1+2+2+0
ACFortRefWill
21+10+15+11

HP 75

Speed 25 feet, climb 15 feet

Actions

  • Melee Kukri [Single Action] +15 (Agile, Trip), Damage 1d6+9 slashing
  • Melee Fist [Single Action] +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+9 bludgeoning
  • Ranged Hand crossbow [Single Action] +15 (range 60 ft, reload 1), Damage 1d6+6 piercing