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Tomb Raider

Great treasure awaits those willing to explore the hazardous depths of ancient tombs and forgotten dungeons.

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
21
HP
75
Perc
+13
Fort
+10
Ref
+15
Will
+11
STR
+3
DEX
+4
CON
+1
INT
+2
WIS
+2
CHA
+0
Speed25 ft, climb 15 ft
Actions
  • kukri +15 1d6+9 slashing
  • fist +15 1d4+9 bludgeoning
  • hand crossbow +15 1d6+6 piercing 60 ft
AC
21
HP
75
STR
+3
DEX
+4
CON
+1
INT
+2
WIS
+2
CHA
+0

Great treasure awaits those willing to explore the hazardous depths of ancient tombs and forgotten dungeons. Some tomb raiders seek the riches of bygone eras; others recover pieces of history thought lost to the sands of time.

AC 21

Fort +10

Ref +15

Will +11

HP 75

Speed 25 feet, climb 15 feet

Melee

[Single Action]

kukri +15 (Agile, Trip),

Damage 1d6+9 slashing

Melee

[Single Action]

fist +15 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+9 bludgeoning

Ranged

[Single Action]

hand crossbow +15 (range increment 60 feet, reload 1),

Damage 1d6+6 piercing

Trick Attack [Single Action] The tomb raider chooses one of their weapons. The next attack with that weapon this turn deals an additional 2d6 precision damage.