Toady
A toady serves their boss faithfully enough — from loyalty or fear — to step in front of a blow meant for someone else, then scurry off.
These minions perform the thankless tasks that keep their master's vile machine running. Whether out of loyalty or fear, a toady serves their boss faithfully — faithfully enough to take a blow meant for them.
In play
Human Shield [Reaction] Trigger The toady's boss takes damage from an attack, and the toady is adjacent to them; Effect The toady takes the damage instead, along with any secondary effects of attack. This damage can't be reduced in any way.
Scurry [Single Action] The toady Strides, then can Hide.
Level 0
Perception +3 · Senses (9 to eavesdrop) · Languages Common; one additional language spoken by their boss · Skills Athletics +4, Deception +2, Stealth +6, Thievery +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +3 | -1 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +9 | +6 | +3 |
HP 20 · Weaknesses mental 2
Speed 25 feet
Actions
- Melee Sap [Single Action] +6 (Agile, Nonlethal), Damage 1d6+2 bludgeoning
- Melee Fist [Single Action] +6 (Agile, Nonlethal, Unarmed), Damage 1d4+2 bludgeoning
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