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Takatorra (Level 9)
AC 26
uniqueHumanoidTengu
Lvl 9HumanoidTenguUnique
- AC
- 26
- HP
- 210
- Perc
- +20
- Fort
- +21
- Ref
- +17
- Will
- +20
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +3
- CHA
- +0
Speed25 ft
Actions
- tengu gale blade +22 2d6+10 slashing
- beak +21 1d6+10 piercing
- AC
- 26
- HP
- 210
- STR
- +4
- DEX
- +2
- CON
- +4
- INT
- +1
- WIS
- +3
- CHA
- +0
AC 26
Fort +21
Ref +17
Will +20
HP 210
Attack of Opportunity [Reaction]
Speed 25 feet
Melee
[Single Action]
tengu gale blade +22 (Agile, Disarm, Finesse, Magical),
Damage 2d6+10 slashing
Melee
[Single Action]
beak +21 (Finesse, Unarmed),
Damage 1d6+10 piercing
Blade Barrage [Two Actions] Takatorra makes three melee Strikes. These Strikes gain the forceful trait. If one target is hit with at least two of these Strikes, they also take 1d6 persistent bleed damage. The target is then flat-footed until they heal the persistent bleed damage.
Disarming Whirl [Two Actions] (Flourish) Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within melee reach.