Swardlands Delinquent
A street tough draws steel mid-swing and slips the blows she sees coming, leaving anyone she lands a solid hit on rattled and reeling.
A street tough from the Swardlands with a quick blade and a quicker temper — the delinquent draws steel mid-swing, slips the blows she sees coming, and leaves her marks rattled and reeling.
In play
Club +11; Damage 1d6+5 bludgeoning. Dagger (Agile, thrown 10 feet, versatile S) +12; Damage 1d4+5 piercing.
Nimble Dodge [Reaction] Trigger The delinquent is targeted with a melee or ranged attack by an attacker she can see; Effect The delinquent gains a +2 circumstance bonus to AC against the triggering attack.
Quick Draw [Single Action] The delinquent draws a weapon with an Interact action, then Strikes with the weapon they just drew.
Rattling Blow Creatures the delinquent critically hits are clumsy 1 and can't make reactions until the end of the delinquent's next turn.
Level 4
Perception +8 · Languages Common · Skills Acrobatics +10, Athletics +9, Deception +8, Intimidation +8, Stealth +12, Thievery +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +1 | +1 | +0 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +14 | +8 |
HP 65
Speed 25 feet
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