Surgeon
A field medic's expert knowledge of anatomy turns bonesaw and scalpel into more than healing tools the moment they're cornered.
The surgeon specializes in the physical alteration of the body to prevent the spread of disease, removing necrotic and decaying flesh to help the whole to survive. Few healers know the science of anatomy and physiology better—and that same intimacy with bonesaw and scalpel makes them dangerous when cornered.
Level 2
Perception +14 · Languages Common · Skills Crafting +10, Diplomacy +8, Medicine +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +3 | +1 | +2 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +7 | +10 |
HP 30
Speed 25 feet
Actions
- Melee Bonesaw [Single Action] +9 (Trip), Damage 1d8+1 slashing
- Melee Scalpel [Single Action] +11 (Agile, Finesse, versatile S), Damage 1d4+1 piercing
- Melee Fist [Single Action] +11 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+1 bludgeoning
- Ranged Scalpel [Single Action] +11 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+1 piercing
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