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Sorted A-ZNPCs
Spy
Any number of nobles could be spies—a beloved confidante of the queen or even the court jester.
commonHumanHumanoid
Lvl 6HumanHumanoid
- AC
- 23
- HP
- 90
- Perc
- +14
- Fort
- +12
- Ref
- +16
- Will
- +14
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +4
Speed25 ft
Actions
- rapier +17 1d6+7 piercing
- dagger +16 1d4+7 piercing
- fist +16 1d4+7 bludgeoning
- dagger +16 1d4+7 piercing
- AC
- 23
- HP
- 90
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +4
Any number of nobles could be spies—a beloved confidante of the queen or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information.
AC 23
Fort +12
Ref +16
Will +14
HP 90
Speed 25 feet
Melee
[Single Action]
rapier +17 (deadly d8, Disarm, Finesse, Magical),
Damage 1d6+7 piercing
Melee
[Single Action]
dagger +16 (Agile, Finesse, versatile S),
Damage 1d4+7 piercing
Melee
[Single Action]
fist +16 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+7 bludgeoning
Ranged
[Single Action]
dagger +16 (Agile, thrown 10 feet, versatile S),
Damage 1d4+7 piercing