Showing0entries
Sorted A-Z
NPCs

Spy

Any number of nobles could be spies—a beloved confidante of the queen or even the court jester.

commonHumanHumanoid
Lvl 6HumanHumanoid
AC
23
HP
90
Perc
+14
Fort
+12
Ref
+16
Will
+14
STR
+0
DEX
+4
CON
+0
INT
+2
WIS
+2
CHA
+4
Speed25 ft
Actions
  • rapier +17 1d6+7 piercing
  • dagger +16 1d4+7 piercing
  • fist +16 1d4+7 bludgeoning
  • dagger +16 1d4+7 piercing
AC
23
HP
90
STR
+0
DEX
+4
CON
+0
INT
+2
WIS
+2
CHA
+4

Any number of nobles could be spies—a beloved confidante of the queen or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information.

AC 23

Fort +12

Ref +16

Will +14

HP 90

Speed 25 feet

Melee

[Single Action]

rapier +17 (deadly d8, Disarm, Finesse, Magical),

Damage 1d6+7 piercing

Melee

[Single Action]

dagger +16 (Agile, Finesse, versatile S),

Damage 1d4+7 piercing

Melee

[Single Action]

fist +16 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+7 bludgeoning

Ranged

[Single Action]

dagger +16 (Agile, thrown 10 feet, versatile S),

Damage 1d4+7 piercing