Spy
A courtly spy manipulates nobles and turns rivals against each other, drawing rapier and daggers only when subtlety runs out.
Any number of nobles could be spies — a beloved confidante of the queen or even the court jester. Spies use their skills to subtly manipulate courtiers, turn enemies against one another, and collect valuable information, keeping a rapier and a brace of daggers close for when discretion fails.
Level 6
Perception +14 · Languages Common · Skills Acrobatics +14, Deception +16, Diplomacy +14, Intimidation +14, Local Court Lore +16, Society +14, Stealth +16, Thievery +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +0 | +2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +12 | +16 | +14 |
HP 90
Speed 25 feet
Actions
- Melee Rapier [Single Action] +17 (deadly d8, Disarm, Finesse, Magical), Damage 1d6+7 piercing
- Melee Dagger [Single Action] +16 (Agile, Finesse, versatile S), Damage 1d4+7 piercing
- Melee Fist [Single Action] +16 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning
- Ranged Dagger [Single Action] +16 (Agile, thrown 10 feet, versatile S), Damage 1d4+7 piercing
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