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Skinsaw Seamer

AC 26

rareHumanHumanoid
Lvl 8HumanHumanoidRare
AC
26
HP
130
Perc
+18
Fort
+16
Ref
+18
Will
+17
STR
+3
DEX
+4
CON
+0
INT
+2
WIS
+3
CHA
+2
Speed25 ft
Actions
  • war razor +20 1d4+7 piercing
  • shortsword +18 2d6+7 piercing
  • dagger +20 1d4+7 piercing
AC
26
HP
130
STR
+3
DEX
+4
CON
+0
INT
+2
WIS
+3
CHA
+2

AC 26

Fort +16

Ref +18

Will +17

HP 130

Wire Catch [Reaction] Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; Trigger A creature hits the seamer with a melee Strike; Effect The seamer attempts an Athletics check to either Grapple or Disarm the triggering creature.

Speed 25 feet

Melee

[Single Action]

war razor +20 (Agile, Backstabber, deadly d8, Finesse),

Damage 1d4+7 piercing

Melee

[Single Action]

shortsword +18 (Agile, Finesse, Magical, versatile S),

Damage 2d6+7 piercing

Ranged

[Single Action]

dagger +20 (Agile, Finesse, thrown 10 feet, versatile S),

Damage 1d4+7 piercing