Skinsaw Seamer
A flesh-stitching cult killer snares an attacker with a silk-thread snag the instant their blade lands, just as comfortable with a razor.
A Skinsaw seamer is a flesh-stitching killer of the murderous cult, as comfortable snaring a foe with a length of silk thread as opening them with a razor.
In play
Wire Catch [Reaction] Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; Trigger A creature hits the seamer with a melee Strike; Effect The seamer attempts an Athletics check to either Grapple or Disarm the triggering creature.
Level 8
Perception +18 · Languages Common, Daemonic · Skills Acrobatics +18, Athletics +17, Deception +16, Medicine +17, Norgorber Lore +16, Religion +17, Thievery +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +0 | +2 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +16 | +18 | +17 |
HP 130
Speed 25 feet
Actions
- Melee War razor [Single Action] +20 (Agile, Backstabber, deadly d8, Finesse), Damage 1d4+7 piercing
- Melee Shortsword [Single Action] +18 (Agile, Finesse, Magical, versatile S), Damage 2d6+7 piercing
- Ranged Dagger [Single Action] +20 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4+7 piercing
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