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Skinsaw Seamer
AC 26
rareHumanHumanoid
Lvl 8HumanHumanoidRare
- AC
- 26
- HP
- 130
- Perc
- +18
- Fort
- +16
- Ref
- +18
- Will
- +17
- STR
- +3
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +2
Speed25 ft
Actions
- war razor +20 1d4+7 piercing
- shortsword +18 2d6+7 piercing
- dagger +20 1d4+7 piercing
- AC
- 26
- HP
- 130
- STR
- +3
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +3
- CHA
- +2
AC 26
Fort +16
Ref +18
Will +17
HP 130
Wire Catch [Reaction] Every Skinsaw seamer keeps a sewing needle attached to a loop of thick silk, wrapped loosely around their hand not holding a weapon, which they can use in combat to snag or disarm attackers; Trigger A creature hits the seamer with a melee Strike; Effect The seamer attempts an Athletics check to either Grapple or Disarm the triggering creature.
Speed 25 feet
Melee
[Single Action]
war razor +20 (Agile, Backstabber, deadly d8, Finesse),
Damage 1d4+7 piercing
Melee
[Single Action]
shortsword +18 (Agile, Finesse, Magical, versatile S),
Damage 2d6+7 piercing
Ranged
[Single Action]
dagger +20 (Agile, Finesse, thrown 10 feet, versatile S),
Damage 1d4+7 piercing