Shino Hakusa (Level 16)
A blur of vaulting strikes crackles with electricity on every blow, and she's already gone — out of reach — before any counterstrike can land.
A whirlwind of motion, Shino Hakusa never holds still long enough to be cornered — she vaults over and around her enemies, jolts of electricity crackling off every blow, and is gone before the counterstroke lands.
In play
Nimble Dodge [Reaction] Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see; Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.
Disorienting Tumble Hakusa constantly leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes flat-footed until the end of Hakusa's turn.
Level 16
Perception +30 · Languages Common, Goblin, Tien, Ysoki · Skills Acrobatics +32, Athletics +30, Deception +26, Medicine +28, Occultism +24, Stealth +28, Thievery +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +6 | +4 | +1 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +27 | +31 | +25 |
HP 300
Speed 40 feet
Actions
- Melee Fist [Single Action] +32 (Agile, Finesse, Nonlethal, Unarmed), Damage 3d6+14 bludgeoning plus 1d6 electricity
- Ranged Shuriken [Single Action] +32 (Agile, reload 0, thrown 20 feet), Damage 3d4+14 piercing
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