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Shino Hakusa (Level 16)

A blur of vaulting strikes crackles with electricity on every blow, and she's already gone — out of reach — before any counterstrike can land.

uniqueHumanHumanoid

A whirlwind of motion, Shino Hakusa never holds still long enough to be cornered — she vaults over and around her enemies, jolts of electricity crackling off every blow, and is gone before the counterstroke lands.

In play

Nimble Dodge [Reaction] Trigger Hakusa is targeted with a melee or ranged attack by an attacker she can see; Effect Hakusa gains a +2 circumstance bonus to AC against the triggering attack.

Disorienting Tumble Hakusa constantly leaps around and over her foes in combat. When she successfully Tumbles Through a creature's space, that creature becomes flat-footed until the end of Hakusa's turn.

Level 16

Perception +30 · Languages Common, Goblin, Tien, Ysoki · Skills Acrobatics +32, Athletics +30, Deception +26, Medicine +28, Occultism +24, Stealth +28, Thievery +28

STRDEXCONINTWISCHA
+6+6+4+1+2+0
ACFortRefWill
38+27+31+25

HP 300

Speed 40 feet

Actions

  • Melee Fist [Single Action] +32 (Agile, Finesse, Nonlethal, Unarmed), Damage 3d6+14 bludgeoning plus 1d6 electricity
  • Ranged Shuriken [Single Action] +32 (Agile, reload 0, thrown 20 feet), Damage 3d4+14 piercing