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Scarlet Triad Mage
Arcane magic barely touches this mercenary caster, whose reserve runs from lightning bolts to full mind-blank protection well before the blades ever come out.
commonHumanHumanoidTiefling
A spellslinger in the Scarlet Triad's pay, this mage hangs back from the blades and lets prepared arcane firepower — and a few darker bargains — do the killing.
They gain a +2 status bonus to all saves vs. arcane magic.
In play
Arcane Prepared Spells DC 36, attack +30
- Cantrips (8th) Detect Magic, Message, Ray of Frost, Read Aura, Shield
- 5th Magic Missile (×2)
- 6th Purple Worm Sting, Slow, Teleport (×2)
- 7th Energy Aegis (×2), Fly, Power Word Blind
- 8th Horrid Wilting, Lightning Bolt, Mind Blank
Divine Innate Spells DC 36
- 2nd Darkness
Rituals
- 6th Planar Binding
Level 15
Perception +26 · Senses darkvision · Languages Abyssal, Common, Daemonic, Draconic, Infernal, Osiriani · Skills Arcana +30, Crafting +27, Intimidation +25, Occultism +27
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +6 | +4 | +5 | +4 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 37 | +23 | +26 | +29 |
HP 270 · Resistances electricity 10, fire 10
Speed 25 feet
Actions
- Melee Dagger [Single Action] +30 (Agile, Finesse, versatile P), Damage 2d4+9 slashing