Scarlet Triad Agent
A slaver-syndicate operative would rather bind a captive's wrists than land a killing blow, backed by fear magic and a poisoned blowgun.
A slaver-syndicate operative who would rather take a captive alive than leave a corpse, mixing fear-spinning magic with manacles and a poisoned blowgun. The Scarlet Triad pays for bodies that can still work.
Arcane Spells Known DC 33
- Cantrips (3rd) Ghost Sound
- 1st Fear
- 2nd Hideous Laughter
- 3rd Illusory Disguise
Efficient Capture [Three Actions] (Attack, Manipulate) Requirements Thea has manacles in hand and is adjacent to a creature. Effect Thea attempts to bind the creature's wrists or ankles with the manacles. If she succeeds at an attack roll with a +24 modifier against the target's AC, she applies the manacles.
Level 11
Perception +21 · Languages Common, Dwarven, Undercommon · Skills Acrobatics +22, Arcana +15, Athletics +19, Deception +23, Nature +19, Stealth +24, Thievery +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +7 | +3 | +0 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 32 | +18 | +24 | +21 |
HP 195
Speed 25 feet
Actions
- Melee Rapier [Single Action] +24 (deadly 1d8, Disarm, Finesse), Damage 2d6+8 piercing
- Ranged Blowgun [Single Action] +24 (range 20 ft, Agile, Nonlethal, reload 1)