Salathiss
Mental effects barely register against this schemer's mind, who layers illusion over illusion until venomous fangs are the last thing anyone sees coming.
Salathiss is a serpentfolk schemer, fangs dripping venom and a shape-shifting weapon at hand, who leans on illusion and mind-magic to bend a room to his will.
He has a +4 status bonus to saves vs. mental effects and a +1 status bonus to all saves vs. magic.
In play
Arcane Prepared Spells DC 28, attack +20
- Cantrips (5th) Dancing Lights, Daze, Detect Magic, Ghost Sound, Telekinetic Projectile
- 1st Fleet Step, Item Facade, True Strike
- 2nd Darkness, Hideous Laughter, Invisibility
- 3rd Hypnotic Pattern, Magic Missile, Mind Reading
- 4th Glibness, Phantasmal Killer, Veil
- 5th Cloak of Colors, Passwall
Level 9
Perception +19 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common, Draconic, Undercommon; telepathy 100 feet · Skills Arcana +18, Deception +21, Diplomacy +19, Intimidation +19, Occultism +18, Society +18, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +2 | +5 | +4 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +14 | +17 | +20 |
HP 150 · Resistances poison 10
Speed 25 feet
Actions
- Melee Fangs [Single Action] +19, Damage 2d8+8 piercing
- Melee Morphic weapon [Single Action] +20 (reach 10 ft, Magical, Sweep, versatile P), Damage 3d10+8 slashing
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