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Saboteur

Saboteurs excel at infiltration, using it to perform destructive acts.

commonHumanHumanoid
Lvl 2HumanHumanoid
AC
17
HP
28
Perc
+8
Fort
+5
Ref
+9
Will
+8
STR
+1
DEX
+3
CON
+1
INT
+2
WIS
+2
CHA
+1
Speed25 ft
Actions
  • sap +7 1d6+3 bludgeoning
  • fist +9 1d4+3 bludgeoning
  • hand crossbow +9 1d6+2 piercing 60 ft
AC
17
HP
28
STR
+1
DEX
+3
CON
+1
INT
+2
WIS
+2
CHA
+1

Saboteurs excel at infiltration, using it to perform destructive acts.

AC 17 (19 vs. traps)

Fort +5

Ref +9 (+11 vs. traps)

Will +8

HP 28

Speed 25 feet

Melee

[Single Action]

sap +7 (Agile, Nonlethal),

Damage 1d6+3 bludgeoning

Melee

[Single Action]

fist +9 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+3 bludgeoning

Ranged

[Single Action]

hand crossbow +9 (range increment 60 feet, reload 1),

Damage 1d6+2 piercing

Sneak Attack The saboteur deals an extra 1d6 precision damage to off-guard creatures.