Rustsworn Initiate
Flanking is this fighter's whole strategy — an ally pinning an enemy's attention is all it takes for a dagger to find an opening.
A blade-for-the-cause who fights best shoulder to shoulder, slipping a dagger in wherever an ally has already drawn an enemy's eye.
In play
Gang Up: An enemy is flat-footed against the Rustsworn initiate's melee attacks due to flanking as long as that enemy is within both their reach and their ally's reach.
Level -1
Perception +2 · Languages Common, Thassilonian · Skills Acrobatics +5, Deception +3, Intimidation +3, Religion +2, Stealth +5, Thievery +5
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +2 | +1 | +0 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +4 | +7 | +2 |
HP 8
Speed 25 feet
Actions
- Melee Dagger [Single Action] +6 (Agile, Finesse, versatile S), Damage 1d4 piercing
- Ranged Dagger [Single Action] +6 (Agile, Finesse, thrown 10 feet, versatile S), Damage 1d4 piercing
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