Rukh
Sunlight and running water are the two things this undead genuinely fears, though its coffin-bound recovery makes destroying it for good the harder problem.
Rukh is a winged undead bound to its coffin, returning again and again so long as that resting place survives.
In play
- Healing coffin restoration, fast healing 10, void healing
- Divine Innate Spell DC 32
- 5th Levitate (at will)
Level 9
Perception +21 · Senses greater darkvision · Languages Alghollthu, Azlanti, Common, Draconic, Elven, Fey, Necril, Shadowtongue, Strix · Skills Acrobatics +15, Deception +18, Diplomacy +18, Intimidation +18, Netherworld Lore +19, Nin Lore +19, Occultism +19, Religion +19, Society +19, Stealth +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +3 | +6 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +16 | +17 | +21 |
HP 110 · Immunities death effects, disease, paralyze, poison, sleep · Resistances all physical 10 (except silver or weapons shedding bright light) · Weaknesses strigoi (revulsion, sunlight, water revulsion)
Speed 25 feet, fly 25 feet
Actions
- Melee Claw [Single Action] +16 (Agile, Magical), Damage 1d8+5 slashing plus