Rocketeer
A fire-strapped daredevil launches into the sky on volatile fuel, delighting in showmanship that too often ends in spectacular disaster.
It takes a very specific personality to strap on a tank filled with a highly flammable alchemical substance and set it afire to launch oneself into the sky, so it is perhaps unsurprising that most rocketeers are reckless and bombastic individuals who delight in the theatrics inherent in their craft. While the unpredictability of rocketeering devices and the high casualty rate among those who use them make such devices generally unsuitable for military applications, a few courageous souls have used them to become dashing folk heroes or performing daredevils, many of whose most memorable performances culminate in their own dramatic demises.
Level 6
Perception +14 · Languages Common · Skills Acrobatics +13, Crafting +14, Engineering Lore +14, Performance +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +2 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +12 | +16 | +14 |
HP 85
Speed 25 feet, fly 30 feet
Actions
- Melee Heavy wrench [Single Action] +14 (Shove), Damage 1d6+8 bludgeoning
- Melee Fist [Single Action] +16 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+8 bludgeoning
- Ranged Slide pistol [Single Action] +17 (range 30 ft, capacity 5, Concussive, fatal d10, reload 1), Damage 1d6+6 piercing
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