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Rigger

A knack for knots and no fear of heights are the prime qualifications of these high-flying rope wranglers and lookouts.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
15
HP
20
Perc
+10
Fort
+7
Ref
+10
Will
+5
STR
+3
DEX
+4
CON
+1
INT
+0
WIS
+1
CHA
+0
Speed30 ft
Actions
  • dagger +9 1d4+3 piercing
  • fist +9 1d4+3 bludgeoning
  • dagger +9 1d4+3 piercing
AC
15
HP
20
STR
+3
DEX
+4
CON
+1
INT
+0
WIS
+1
CHA
+0

A knack for knots and no fear of heights are the prime qualifications of these high-flying rope wranglers and lookouts.

AC 15

Fort +7

Ref +10

Will +5

HP 20

Speed 30 feet

Melee

[Single Action]

dagger +9 (Agile, Finesse, versatile S),

Damage 1d4+3 piercing

Melee

[Single Action]

fist +9 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+3 bludgeoning

Ranged

[Single Action]

dagger +9 (Agile, thrown 10 feet, versatile S),

Damage 1d4+3 piercing

Death from Above The rigger deals an additional 1d4 precision damage to any creature at a lower elevation than themself.

Practiced Climber The rigger requires only one hand free to Climb and is not off-guard when Climbing.