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Rhino Warrior

An immovable brawler turns a charging attacker's own momentum into a faceful of dirt, punishing anyone who swings wild and misses.

rareHumanHumanoid

A bruiser who fights like the beast they're named for — head down, immovable, and devastating when something foolish charges in. The rhino warrior turns an enemy's momentum into a faceful of dirt.

In play

Counter-Charge [Reaction] Trigger A creature Strides within reach of the warrior and critically fails to Strike the warrior with a melee weapon; Effect The rhino warrior knocks the creature to the ground, and the triggering creature falls prone and takes 2d6+5 bludgeoning damage. The rhino warrior is flat-footed until the end of their next turn.

Dig In [Single Action] Frequency once per round; Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC.

Level 4

Perception +11 · Skills Athletics +12, Intimidation +10

STRDEXCONINTWISCHA
+5+2+3-1+1+0
ACFortRefWill
20+12+14+10

HP 70

Speed 25 feet

Actions

  • Melee Pick [Single Action] +14 (fatal d10), Damage 1d6+7 piercing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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