Rhino Warrior
An immovable brawler turns a charging attacker's own momentum into a faceful of dirt, punishing anyone who swings wild and misses.
A bruiser who fights like the beast they're named for — head down, immovable, and devastating when something foolish charges in. The rhino warrior turns an enemy's momentum into a faceful of dirt.
In play
Counter-Charge [Reaction] Trigger A creature Strides within reach of the warrior and critically fails to Strike the warrior with a melee weapon; Effect The rhino warrior knocks the creature to the ground, and the triggering creature falls prone and takes 2d6+5 bludgeoning damage. The rhino warrior is flat-footed until the end of their next turn.
Dig In [Single Action] Frequency once per round; Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC.
Level 4
Perception +11 · Skills Athletics +12, Intimidation +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +3 | -1 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +12 | +14 | +10 |
HP 70
Speed 25 feet
Actions
- Melee Pick [Single Action] +14 (fatal d10), Damage 1d6+7 piercing