Raskus
A loaded launcher turns movement itself into a mistake near this duelist — stepping wrong triggers a shot that costs him nothing extra to make.
A winged duelist who fights with a rapier in hand and a spike launcher always loaded, Raskus punishes anyone careless enough to move within his sight line.
In play
Snap Shot — Requirements Raskus holds a loaded spike launcher; Trigger A creature within 30 feet of Raskus uses a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.
Level 10
Perception +18 · Senses low-light vision · Languages Abyssal, Razatlani, Tengu · Skills Acrobatics +21, Athletics +19, Intimidation +19, Religion +18, Stealth +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +2 | +0 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +16 | +21 | +18 |
HP 175
Speed 25 feet, fly 25 feet
Actions
- Melee Rapier [Single Action] +22 (deadly d8, Disarm, Finesse, Magical), Damage 2d6+11 slashing
- Melee Beak [Single Action] +21 (Finesse), Damage 2d4+11 piercing
- Ranged Spike launcher [Single Action] +22 (range 120 ft, Backstabber, fatal d12, Kickback, Magical, reload 1), Damage 2d8+9 piercing