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Ran-To (Level 20)

A caught opponent doesn't just get grabbed here — this grappler can pin down a manipulate action mid-motion before ever throwing the foe to the ground.

uniqueGoblinHumanoid

A halfling grappler at the height of his power, now flying as readily as he runs, Ran-to seizes a foe in his gauntlet and slams them to the earth with bone-breaking force.

In play

His gauntlet Strike grabs on a hit — see Improved Grab.

Attack of Opportunity [Reaction] When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt.

Body Slam [Single Action] Requirements Ran-to is grabbing a creature; Effect Ran-to throws his foe against the ground. The grabbed creature takes 12d6 bludgeoning damage (DC 43 basic Fortitude save) and is knocked prone.

Level 20

Perception +33 · Senses darkvision · Languages Common, Goblin, Tien, Ysoki · Skills Acrobatics +32, Athletics +41, Intimidation +34, Survival +32, Warfare Lore +32

STRDEXCONINTWISCHA
+7+4+5+2+3+1
ACFortRefWill
44+36+33+30

HP 460

Speed 25 feet, fly 60 feet

Actions

  • Melee Gauntlet [Single Action] +40 (Agile, Free-Hand, Magical), Damage 4d4+21 bludgeoning plus