Ran-To (Level 20)
A caught opponent doesn't just get grabbed here — this grappler can pin down a manipulate action mid-motion before ever throwing the foe to the ground.
A halfling grappler at the height of his power, now flying as readily as he runs, Ran-to seizes a foe in his gauntlet and slams them to the earth with bone-breaking force.
In play
His gauntlet Strike grabs on a hit — see Improved Grab.
Attack of Opportunity [Reaction] When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt.
Body Slam [Single Action] Requirements Ran-to is grabbing a creature; Effect Ran-to throws his foe against the ground. The grabbed creature takes 12d6 bludgeoning damage (DC 43 basic Fortitude save) and is knocked prone.
Level 20
Perception +33 · Senses darkvision · Languages Common, Goblin, Tien, Ysoki · Skills Acrobatics +32, Athletics +41, Intimidation +34, Survival +32, Warfare Lore +32
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +5 | +2 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 44 | +36 | +33 | +30 |
HP 460
Speed 25 feet, fly 60 feet
Actions
- Melee Gauntlet [Single Action] +40 (Agile, Free-Hand, Magical), Damage 4d4+21 bludgeoning plus