Ran-to (Level 16)
A halfling grappler closes the distance and never lets go — his gauntlet locks on with a grab, then slams the catch to the ground before it can escape.
A halfling grappler who closes the distance and never lets go, Ran-to seizes foes with his gauntlet and slams them down, peppering anyone out of reach with his sling staff.
In play
His gauntlet Strike grabs on a hit — see Improved Grab.
Attack of Opportunity [Reaction] When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt.
Body Slam [Single Action] Requirements Ran-to has a creature grabbed or restrained; Effect Ran-to throws his foe to the ground.
Level 16
Perception +23 · Senses darkvision · Languages Common, Goblin, Tien, Ysoki · Skills Acrobatics +26, Athletics +35, Intimidation +26, Survival +25, Wrestling Lore +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +6 | -1 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +30 | +26 | +23 |
HP 380
Speed 25 feet
Actions
- Melee Gauntlet [Single Action] +33 (Agile, Free-Hand), Damage 3d4+17 bludgeoning plus
- Ranged Halfling sling staff [Single Action] +30 (range 80 ft, Propulsive, reload 1), Damage 3d10+11 bludgeoning