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Ran-to (Level 16)

A halfling grappler closes the distance and never lets go — his gauntlet locks on with a grab, then slams the catch to the ground before it can escape.

uniqueGoblinHumanoid

A halfling grappler who closes the distance and never lets go, Ran-to seizes foes with his gauntlet and slams them down, peppering anyone out of reach with his sling staff.

In play

His gauntlet Strike grabs on a hit — see Improved Grab.

Attack of Opportunity [Reaction] When a creature triggers Ran-to's Attack of Opportunity, he can attempt an Athletics check to Grapple the triggering creature instead of making a melee Strike. He can still disrupt a triggering manipulate action if he critically succeeds at his attempt.

Body Slam [Single Action] Requirements Ran-to has a creature grabbed or restrained; Effect Ran-to throws his foe to the ground.

Level 16

Perception +23 · Senses darkvision · Languages Common, Goblin, Tien, Ysoki · Skills Acrobatics +26, Athletics +35, Intimidation +26, Survival +25, Wrestling Lore +21

STRDEXCONINTWISCHA
+7+4+6-1+1+2
ACFortRefWill
38+30+26+23

HP 380

Speed 25 feet

Actions

  • Melee Gauntlet [Single Action] +33 (Agile, Free-Hand), Damage 3d4+17 bludgeoning plus
  • Ranged Halfling sling staff [Single Action] +30 (range 80 ft, Propulsive, reload 1), Damage 3d10+11 bludgeoning