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NPCs

Propagandist

This operative reshapes the truth for whoever's paying, only reaching for blade and dagger once clever lies stop working.

commonHumanHumanoid

The misleadings, half-facts, and effortless spin propagandists cast over events create proof of whatever their bosses need them to prove. A propagandist's true weapon is the lie, but they carry blade and dagger for the moments words run out.

Level 3

Perception +10 · Senses (12 to Sense Motive) · Languages Common · Skills Diplomacy +11, Legal Lore +8, Performance +10, Society +10

STRDEXCONINTWISCHA
+0+2+1+1+3+4
ACFortRefWill
17+6+9+12

HP 40

Speed 25 feet

Actions

  • Melee Shortsword [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
  • Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
  • Melee Fist [Single Action] +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
  • Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing