Propagandist
This operative reshapes the truth for whoever's paying, only reaching for blade and dagger once clever lies stop working.
The misleadings, half-facts, and effortless spin propagandists cast over events create proof of whatever their bosses need them to prove. A propagandist's true weapon is the lie, but they carry blade and dagger for the moments words run out.
Level 3
Perception +10 · Senses (12 to Sense Motive) · Languages Common · Skills Diplomacy +11, Legal Lore +8, Performance +10, Society +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +2 | +1 | +1 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +6 | +9 | +12 |
HP 40
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d6+4 piercing
- Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
- Melee Fist [Single Action] +9 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing
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