Prisoner
Most who end up in a jail, dungeon, or prison are just biding their time through the interminable days until their imprisonment ends.
- AC
- 16
- HP
- 17
- Perc
- +6
- Fort
- +4
- Ref
- +9
- Will
- +6
- STR
- +3
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- +0
- shiv +7 1d4+3 piercing
- fist +7 1d4+3 bludgeoning
- AC
- 16
- HP
- 17
- STR
- +3
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +1
- CHA
- +0
Most who end up in a jail, dungeon, or prison are just biding their time through the interminable days until their imprisonment ends. Some, however, use force and intimidation to gain status, and create makeshift weapons to take down their enemies or use in a jailbreak.
AC 16
Fort +4
Ref +9
Will +6
HP 17
Speed 25 feet
Melee
[Single Action]
shiv +7 (Agile),
Damage 1d4+3 piercing
Melee
[Single Action]
fist +7 (Agile, Nonlethal, Unarmed),
Damage 1d4+3 bludgeoning
Sneak Attack The prisoner deals an extra 1d6 precision damage to off-guard creatures.
Surprise Attack On the first round of combat, creatures that haven't acted yet are off-guard to the prisoner.