Prime Minister
A prime minister's decades of debate have honed a tongue sharper than the rapier at their side, always ready to cut off a rival's argument.
The prime minister is the leader of a nation's bureaucracy. They are experienced politicians in charge of the laws and regulations of their territory, answering only to a monarch, if there is one. Decades of debate have made their tongue a sharper weapon than the rapier at their side.
In play
Cutting Counterpoint [Reaction] Trigger The prime minister hears a creature attempt a Deception, Diplomacy, or an Intimidation check against any creature other than the prime minister; Effect The prime minister interrupts with a witty barb, cutting the credibility of the creature's argument. The prime minister attempts their own check of the same type.
Level 0
Perception +9 · Senses (19 to Sense Motive) · Languages Common; up to 3 additional languages spoken in their nation · Skills Deception +22, Diplomacy +22, Guild Lore +17, Intimidation +19, Legal Lore +19, Society +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +2 | +1 | +3 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +6 | +3 | +19 |
HP 15
Speed 25 feet
Actions
- Melee Rapier [Single Action] +5 (deadly d8, Disarm, Finesse), Damage 1d6 piercing
- Melee Fist [Single Action] +5 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 bludgeoning
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