Pirate
A cutlass-and-dagger raider fights dirty to keep whatever's been plundered, standing firm against fear that would send lesser thieves running.
These scourges are a threat to anyone who spends time away from land. Cutlass in one hand and dagger in the other, a pirate fights dirty and fights to keep what they've taken.
In play
Bravery When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, anytime they gain the frightened condition, reduce its value by 1.
Reactive Strike [Reaction]
Level 2
Perception +6 · Languages Common · Skills Acrobatics +7, Athletics +8, Deception +6, Intimidation +6, Sailing Lore +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +1 | +0 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 17 | +7 | +8 | +6 |
HP 32
Speed 25 feet
Actions
- Melee Cutlass [Single Action] +10 (Forceful, Sweep), Damage 1d6+5 slashing
- Melee Dagger [Single Action] +11 (Agile, Finesse, versatile S), Damage 1d4+5 piercing
- Melee Fist [Single Action] +11 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning
- Ranged Dagger [Single Action] +11 (Agile, thrown 10 feet, versatile S), Damage 1d4+5 piercing
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.