Peerless Duelist
An undefeated road-duelist's presence alone can freeze foes with dread, and drawing on them draws a firearm shot first.
Rumors circulate in the saloons that an undefeated master duelist roams the roads, waiting for their next contest.
In play
Threatening Aura (aura, emotion, fear, mental) 60 feet, Will DC 30. The duelist's presence makes foes hesitate. Any enemy that enters or starts its turn in the aura must succeed at the Will save or be stunned 1. Regardless of the result of its save, the creature is temporarily immune for 1 day.
Shoot First [Reaction] Trigger An attacker the duelist can see targets them with a Strike or spell; Requirement The duelist is holding a loaded firearm; Effect The duelist makes a firearm Strike against the triggering creature. On a critical hit, they disrupt the triggering action.
Level 12
Perception +24 · Senses (27 for initiative) tremorsense 30 feet · Languages Common · Skills Acrobatics +25, Athletics +23, Crafting +22, Deception +24, Dueling Lore +25, Intimidation +26
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +3 | +0 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +21 | +25 | +21 |
HP 200
Speed 25 feet
Actions
- Melee Fist [Single Action] +25 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+11 bludgeoning
- Ranged Dueling pistol [Single Action] +26 (range 60 ft, Concealable, Concussive, fatal d10, Magical, reload 1), Damage 3d6+13 piercing