Parsus
A flesh-and-machine hybrid fights with raking claws and a bolted-on mechanical weapon, tireless the way only the dead can be.
A grafted thing of flesh and machine, Parsus fights with raking claws, a necromechanical innovation bolted to one arm, and a slide pistol kept close. The dead don't tire, and neither does he.
He has negative healing, and gains a +2 status bonus to saves vs. disease and mental.
Level 10
Perception +20 · Languages Common, Necril · Skills Arcana +24, Deception +19, Geb Lore +22, Intimidation +19, Society +19, Undead Lore +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +3 | +5 | +0 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +18 | +18 | +20 |
HP 160
Speed 25 feet
Actions
- Melee Claw [Single Action] +21 (Agile), Damage 3d8+7 slashing
- Melee Necromechanical innovation [Single Action] +21, Damage 2d10+7 bludgeoning
- Ranged Slide pistol [Single Action] +20 (range 30 ft, capacity 5, Concussive, fatal d10, Magical, reload 1), Damage 2d6+3 piercing
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