Palace Guard
A palace sentinel steps between an attack and their liege, turning a defended strike into a sharper counter of their own.
Often the younger offspring of minor nobility or those from long lines of trusted staff, palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles, and keeping those in their charge as safe as possible.
In play
Guard's Parry [Reaction] Trigger A creature attacks the palace guard's liege, and the liege is within the guard's melee reach; Effect The liege gains a +2 circumstance bonus to AC against the triggering attack, and the palace guard gains a +2 circumstance bonus to attack and damage rolls until the end of their next turn.
Reactive Strike [Reaction]
Level 4
Perception +12 · Senses (14 when rolling initiative) · Languages Common · Skills Athletics +14, Diplomacy +8, Intimidation +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | +0 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +10 | +10 |
HP 60
Speed 25 feet
Actions
- Melee Halberd [Single Action] +14 (reach 10 ft, versatile S), Damage 1d10+7 piercing
- Melee Fist [Single Action] +14 (Agile, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning