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Sorted A-ZNPCs
Noolik
AC 21
uniqueFeyGremlin
Lvl 4FeyGremlinUnique
- AC
- 21
- HP
- 58
- Perc
- +11
- Fort
- +9
- Ref
- +14
- Will
- +10
- STR
- +0
- DEX
- +6
- CON
- +2
- INT
- +3
- WIS
- +3
- CHA
- +3
Speed30 ft
Actions
- shortsword +14 1d6+5 piercing
- AC
- 21
- HP
- 58
- STR
- +0
- DEX
- +6
- CON
- +2
- INT
- +3
- WIS
- +3
- CHA
- +3
AC 21
Fort +9
Ref +14
Will +10
HP 58
Speed 30 feet
Melee
[Single Action]
shortsword +14 (Agile, Finesse, Magical, versatile S),
Damage 1d6+5 piercing
Primal Innate Spells DC 21
- Cantrips (1st)
Prestidigitation
Sneak Attack Noolik deals an additional 2d6 precision damage to flat-footed creatures.
Tinker (Curse, Primal, Transmutation) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items.