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Noolik

AC 21

uniqueFeyGremlin
Lvl 4FeyGremlinUnique
AC
21
HP
58
Perc
+11
Fort
+9
Ref
+14
Will
+10
STR
+0
DEX
+6
CON
+2
INT
+3
WIS
+3
CHA
+3
Speed30 ft
Actions
  • shortsword +14 1d6+5 piercing
AC
21
HP
58
STR
+0
DEX
+6
CON
+2
INT
+3
WIS
+3
CHA
+3

AC 21

Fort +9

Ref +14

Will +10

HP 58

Speed 30 feet

Melee

[Single Action]

shortsword +14 (Agile, Finesse, Magical, versatile S),

Damage 1d6+5 piercing

Primal Innate Spells DC 21

  • Cantrips (1st)

Prestidigitation

Sneak Attack Noolik deals an additional 2d6 precision damage to flat-footed creatures.

Tinker (Curse, Primal, Transmutation) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items.