Noolik
A malicious little curse-worker strikes from hiding with a blade in hand, delighting most in cursing whatever treasure gets left unguarded.
Noolik is a malicious little jinkin who delights in laying curses, striking from hiding and slipping a blade into anyone caught off guard.
In play
Sneak Attack Noolik deals an additional 2d6 precision damage to flat-footed creatures.
Tinker (Curse, Primal, Transmutation) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it's also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items.
Primal Innate Spells DC 21
- Cantrips (1st) Prestidigitation
Level 4
Perception +11 · Senses darkvision · Languages Undercommon · Skills Acrobatics +12, Crafting +10, Deception +8, Nature +8, Stealth +12, Thievery +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +6 | +2 | +3 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +14 | +10 |
HP 58 · Weaknesses cold iron 4
Speed 30 feet
Actions
- Melee Shortsword [Single Action] +14 (Agile, Finesse, Magical, versatile S), Damage 1d6+5 piercing
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