Nolly Peltry
A halfling hero rallies fearful allies and shrugs off bad luck, fighting on with a hoe repurposed into a weapon.
A halfling hero whose steady cheer is worth as much to her allies as her swing. Nolly fights with a worn hoe turned weapon, trusting the small luck of her people to carry her through.
Inspiring Presence (aura, emotion, mental) Allies within 30 feet of Nolly gain a +2 circumstance bonus to saves against fear effects.
Halfling Luck [Free Action] (fortune) Frequency once per day; Trigger Nolly fails a skill check or a saving throw. Effect Nolly rerolls the triggering check, but she must use the new result, even if it's worse.
Level 11
Perception +21 · Languages Common, Elven, Halfling, Infernal · Skills Acrobatics +22, Athletics +19, Deception +20, Diplomacy +18, Society +22, Stealth +22, Thievery +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +5 | +1 | +1 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +18 | +24 | +21 |
HP 185
Speed 25 feet; quick movements
Actions
- Melee Dagger [Single Action] +22 (Agile, Finesse, versatile S), Damage 1d4+8 piercing
- Ranged Nolly's hoe [Single Action] +23 (range 80 ft, Magical, Propulsive, reload 1), Damage 2d10+7 bludgeoning plus 1d6 chaotic
- Ranged Dagger [Single Action] +22 (Agile, thrown 10 feet, versatile S), Damage 1d4+8 piercing
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