Noble
A gossiping, gambling aristocrat feints with practiced grace before striking, precision landing hardest against anyone caught off guard.
Envied by many and detested by some, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes.
In play
Noble's Ruse [Single Action] Frequency once per round; Effect The noble Feints. On a success, the noble Strikes the target.
Sneak Attack The noble deals 1d6 extra precision damage to off-guard creatures.
Level 3
Perception +11 · Languages Common · Skills Deception +10, Diplomacy +10, Games Lore +8, Intimidation +9, Society +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +1 | +1 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +6 | +10 | +11 |
HP 50
Speed 25 feet
Actions
- Melee Rapier [Single Action] +10 (deadly d8, Disarm, Finesse), Damage 1d6+6 piercing
- Melee Fist [Single Action] +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning
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