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Noble

A gossiping, gambling aristocrat feints with practiced grace before striking, precision landing hardest against anyone caught off guard.

commonHumanHumanoid

Envied by many and detested by some, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes.

In play

Noble's Ruse [Single Action] Frequency once per round; Effect The noble Feints. On a success, the noble Strikes the target.

Sneak Attack The noble deals 1d6 extra precision damage to off-guard creatures.

Level 3

Perception +11 · Languages Common · Skills Deception +10, Diplomacy +10, Games Lore +8, Intimidation +9, Society +10

STRDEXCONINTWISCHA
+2+3+1+1+2+4
ACFortRefWill
18+6+10+11

HP 50

Speed 25 feet

Actions

  • Melee Rapier [Single Action] +10 (deadly d8, Disarm, Finesse), Damage 1d6+6 piercing
  • Melee Fist [Single Action] +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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